Speed 400 triumph – ...
Motorcycles
Rogues are too damaged to have a lot of damage modifiables
Design. Excellent conceptually Dark And Darker Gold. Implementation is a bit sloppy however, it is usable. Flat damage is not a good design for a game that has different attack speeds for spells and weapons. Wizards should start with dagger and orb as well as a crystal sword, not the staff.
Make hit regs fixable and more than one offensive spell work on wizards( I've done the mathand only one spell is valid for PVE, magic missiles, as well as in PVP chain lightning, fireballs kill wizards faster than opponents.
Chain lightning is not a good choice against ranged enemies since it's range is limited, it is not a good choice for melee opponents at close range as it can kill you in one or two shots. Chain lightning has a small useful range, as well. The "skill" is directed at the corpse of a dead mob and then bouncing it off to enemies in the maximum distance.
Fireball is a huge hitbox as well as an aoe. The fireball in its own air is slow. I constantly swing my axe at wizards who are aiming fireballs to ensure that my HANDS are first hit, which reduces damage from 100 maximum theoretically base to around 25(burn not included). This makes the spell ineffective against good players when you have a heath pot or the base stats make you ineffective with 100 100% accuracy.
Magic missiles can be difficult to be registering or the limb damage is so tiny that it is impossible to eliminate a barb using the rune of magic resistance level 1 vs Dark And Darker Gold for sale. level 1 for every missile that hits your hand or arm.
Comments