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Speaking of making the game accessible to all kinds of people, and especially those who are new to the game buy WoTLK Gold, the manner in which Legendaries have evolved over time is quite fascinating. Personally, as someone who isn't willing to dedicate a lot of time playing the game, I love that feeling of satisfaction that comes from earning legendaries, even if it's not too difficult.
But it's also an issue for some in the listeners--it might be a minority opinion, but there are those who believe Legendaries should be more difficult to get, if not impossible to achieve. What is the best way to strike finding a balance between creating something that's affordable and affordable, while still making it feel exclusive for those most hardcore players who are looking to do things that nobody else has the chance to achieve?
Personally, I believe that the aim of legendaries is to spice things up and to encourage the player to enjoy the game as often as they are able to. When you do play a regularly, you'll experience moments of "Oh I just discovered my cache," or "I just talked to Blingtron and was greeted with a fantastical legend." That moment is such an amazing thing to record and having a variety it only adds to your game's complexities. I believe that at any moment the players will believe that one is the best or one is the most awful. There always will be something like it, but it's not about that cheap WoW WoTLK Classic Gold, it's about how the players are all sharing in at least a little some of that material, regardless of whether they play just a bit or play a lot.
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