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Diablo 2 Resurrected' will change a lot of players'

  Video Games - Consoles

Although the year 2018 was difficult for Cheng and the team, he said it only strengthened their determination to show "Immortal" an excellent game for the D2R Items, especially since its launch on mobile is free to play and brings the series to its largest potential audience yet. The game releases June 2.


Cheng's enthusiasm about the project was palpable in an interview with him. "I am convinced that Diablo 2 Resurrected' will change a lot of players' perceptions of the notion of an app for mobile devices," Cheng told The Washington Post. "That was our main goals since the beginning. Let's raise the standard of what people can expect from the mobile games."


"I have three children and they're all teenagers. They do not make the same distinction between console, PC , or mobile," Cheng said. "They have a passion for gaming across all kinds of platforms."


The game is set to see an simultaneous launch on PC with full keyboard-and-mouse as well as controller support, in addition to cross progression and cross play with mobile support at the start of the game. The decision was based on the Beta test where game content creators stated they'd need to replicate the game in order to show the game on their platforms according to Rod Fergusson, general manager of the Diablo franchise.


"The notion of having no built-in support to PC and creators of content didn't make me feel good," he said. Soon after, work began to bring parity between mobile and PC as well as ensure that games function exactly the same way with controls and user interfaces specifically designed for desk warriors. In the end, the concerns from 2018 around why the game should even exist changed into questions from fans who wanted to know whether the game was going to launch and asking for an PC port.


"If you're on the internet and are looking forward to that short 3 to five minutes jump into a dungeon, a lot of thought went into"OK, where were you? What are we looking for you to be? Are you close to a community hub?" Grubb said. "When you login to Westmarch, our major social hub, you'll find ways to connect within the city to connect the older Rifts and the Challenge Rifts."


The typical play time for sessions, Grubb said, was significantly longer, at least 45 minutes, and repeated all day. That's when the team knew it was striking a perfect balanced between speedy play sessions and runs that were long enough to justify parking in front of the cheap D2R Ladder Items computer.


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