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Inside the book Blood, Sweat, and Pixels, the chapter on the debacle of Diablo 3's launch tells the story of how one Blizzard developer played the game for hundreds of hours until they found one piece of legendary loot buy cheap Diablo IV Gold. The moment that the orange light came out of an adversary, he tried to grab the treasure only to discover that his character couldn't even utilize it. The loot system was so fundamentally flawed that the excitement in grinding away for an hour, and then the satisfaction of receiving something unique, was broken.
It was then fixed the point where you were able to only locate specific levels of loot that could be used by your specific class, and also the rate at that early-game famous items would be dropped was up. Also, even though the legendary items you were getting didn't break the game it was still a feeling that you'd occasionally experience a tiny dose of dopamine in order to keep you hooked.
In the event that Diablo 4 gets that right and offers a similar loot system like Loot2.0 in Diablo 3, then we're already concerned about how much time we're going to invest in the game. The Diablo 3 disaster is the best chance that has ever happened to the franchise on a go-forward basis. And when you add that with it's Immortal controversy, it appears like Blizzard Diablo 4 Gold has a fairly simple roadmap of potholes to avoid to keep it in the good books of it's biggest fans.
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