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This was finally fixed to where you could only ever discover certain levels of loot that fit your particular class Diablo IV Gold, and the frequency at which early-game legendary items dropped was increased. So even though the legendary items that you could get didn't break the game, you would still experience a slight dose of dopamine that kept your hands on the rope.
When Diablo 4 gets that right and implements a similar system to that of Loot2.0 from Diablo 3, then we're already worried about just how long we'll need to sink into the game. Diablo 3's debacle is the most beneficial chance that has ever happened to the franchise on a continuous basis. If you pair this and the Immortal controversy, it appears like Blizzard has a pretty straightforward roadmap of potholes to avoid for the sake of remaining on the right side of it's biggest fans.
The community is extremely open about the things they don't like and has been for the entirety of the lifespan of Diablo 3, so we're hopeful that Blizzard is taking the feedback of those lucky enough to get to play significant portions of the game prior to release. But we'd also bet Blizzard isn't happy with the torrent of leaked footage which appears to come in the wake of the private test.
A key element in Diablo 3 that is confirmed to be a part of the game is the limited-time Seasons. These are essentially post-post-game pieces of content that alter the ways legendary items function and alter the game's content of the game base making it a replayable game that's already incredibly replayable. Seasons were included in significant amounts duration in buy Diablo 4 Gold, so we're hoping that they'll be the main focus of Diablo 4.
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