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"We really did research making an idle RuneScape game a few years before with RuneScape: Idle Adventures," Pfeiffer shares. "In Alpha, we stopped improvement to awareness our efforts at the heart of RuneScape online games.
We have always believed in that RuneScape's abilities are in the idle zone and Melvor Idle greater than proves that RuneScape can encourage a remarkable idle sport. However, Melvor Idle stands up on its very own deserves equally and we wanted to remain true to the imagination and vision for the game Brendan had while he began to develop the sport."
Pfeiffer is also a factor in the accomplishment of Melvor Idle, proving that expertise can come from any game's network, something Jagex has discovered. "We've always observed the RuneScape network to be an extremely good supply of expertise for Jagex but not just for game builders but all of the positions in a Studio," the director says. "RuneScape has seen more than 300 million loans accumulated over more than two decades. So the quantity of gifted human beings who have participated in the game is staggering."
After the success of the partnership and collaboration with Games By Malcs, Pfeiffer says he is eager to collaborate with indie developers in the industry in the event that they're working on projects that "align with RuneScape's layout philosophy as well as Jagex's core values" and is hoping that the accomplishment of Melvor help more independent developers reach into the studio.
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