Vasthu Vilakku / Vas...
Art - Collectibles
As millions of players tried to get online, the games servers were quickly overwhelmed. Many people couldn't log in, some couldn't even get to the character creation stage Diablo IV Gold, and a few found issues with activities such as jobs and races.
Rockstar did promise a (virtual) $500,000 stimulus package as an apology for the game's technical issues but given that players had been waiting almost a month for GTA Online to get it together, not everyone was willing to let the company off the hook.
6. Driveclub
Driveclub was hit with multiple delays before it was released in October 2014 and as a result it's easy to forget that the game originally announced as a PS4 launch title. So with almost 11 extra months in the oven, was Evolution's PS4 exclusive a hit? As a single player game, yes, it succeeded. The multiplayer component, however, was a complete tragedy.
The game's servers were rocked by demand, meaning that gamers were unable to group into their racing clubs (which was a key selling point of the game) and participate in racts. The game also began to operate on a one in, one out basis, giving players a waitlist for multiplayer sessions. We also would be remiss if we didn't mention the PlayStation Plus version of the game, which also delayed for several months, and was finally released in June.
7. Battlefield 4
Battlefield 3 was EA's fastest selling game ever, and the publisher must have been keen to follow up that success with Battlefield 4. Sadly, the first person shooter had the opposite effect, sending EA's stock prices downward and making them the subject of several lawsuits.
The game's main problems were in multiplayer, with many reporting the experience as unplayable. EA boss Andrew Wilson blamed it on the game's huge maps, its 64-player multiplayer, and a new feature called 'Levolution'. Wilson also called the launch "unacceptable" and developer DICE proceeded to put DLC on the backburner so that they could tend to it buy Diablo 4 Gold.
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