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On the other hand FIFA 23 coins, the features EA pointed out in its pre-release announcements, like collision physics and deflections look like they did last year. Although the weight of players has increased to a greater degree, players still collide with each other and produce unrealistic collisions, especially considering the habit of keeping your finger on the sprint button. A large portion of the new deflections that come via the extended leg or foot are only visible on replay. Additionally, some of the replays I've watched, I've noticed that these shots -- particularly those of the power variety -- could cause painful injuries. Deflections and 50-50s remain a favorite of the AI, especially as you get used with the latest body types and what they mean regarding acceleration.
HyperMotion and realistic physics simply aren't working. There's still way too much sliding and unnatural movements that detract from what should be realistic outcomes. Sliders such as OS' Community Sliders can slow the game and make the game more sim, but they are only able to do very little when it comes to physics.
The majority of the brand new game features available inside FIFA 23 all stem from one thing: HyperMotion 2. HyperMotion forms the basis which the game is built upon and shouldn't be confused with the engine of the game. Through 11-on-11 motion recording using Xsens suits, EA was able to create realistic animations and integrate the same into a system through Machine Learning, which is supposed to produce animations on in the moment and create "true-to-life" replications. In the context of FIFA 23, here's the latest information regarding HyperMotion 2. And how it stacks up against.
The fancy name aside, this new jockeying mechanic makes defending more realistic in terms of success but has a caveat that it sacrifices a bit of authenticity as players are able to swing their hips in the manner of a prime Shakira cheap FUT 23 coins.
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