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The main goal was to provide classes with to have a greater variety in what they can choose to participate in buy WoTLK Gold. We've made quite a few adjustments and there's probably more to come, but we did whatever we felt at ease with. That's the main thing we'll continue to refine and progress with. In terms of Tuning, Jay can probably speak more clearly to this.
We're talking about our aim for 7.1.5 was, as Adam stated, it was to analyze play styles or play patterns of a handful of specifications we wanted modify in some way, but the biggest emphasis was on talent. It was about rebalancing talents across rows and trying to rehabilitate heavily underused or unused talents and I believe we'll see some of that developed as players experiment with different designs on live.
It was not the usual purpose to heavily buff or improve the overall performance of specs during that process. The sheer volume of changes meant that it was inevitable that there would be plenty of variance, but we're monitoring the initial days of live 7.1.5 now to see where one is significantly beyond or below their previous levels or ought to be. Will almost certainly be some adjustments to be made prior to the release of Nighthold.
During Legion development in the early stages, there was an enormous plan to ensure that fantasy was the first moving forward for all classes, and it was all from the mechanics that are in place for the classes to how the spell visuals were done to how animations came out. It was heavily linked to our combat revamp initiative that basically had Charge seemed to be a big and hefty charge instead of, "I'm just kind of trying to get close to a person cheap WoW WoTLK Classic Gold."
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